The Timeline System
The master timeline, the playhead, tracks, lanes, keyframes and the AUTO key system.
What the Timeline Is
The timeline strip sits at the bottom of the screen. It is a continuous time axis (default 60 seconds) with a ruler along the top. Every item in your scene has its own track — a row showing that item's keyframes. The playhead (orange line) marks the current time.
You can change the total length by clicking the time box (e.g. 60 s) next to the TIMELINE label and typing a new number.
Tracks and Lanes
Each item's track can contain up to four lanes of keys:
| Lane | What its keys do | Who has it |
|---|---|---|
| Movement | Position at a second — the item is at that spot at that time | Everyone |
| Action | A player performs an animation (wave, kick, shout…) when the playhead passes the key | Players |
| Graphic | Turns the movement arrow on/off for a window of time | Everyone |
| Attachment | Attaches the item to a player (or detaches it) | Ball, Zones |
| Visual | Zone appearance windows — shape, radius, colour, vertex links | Zones |
Key Buttons
Each track has small buttons (with icons) that add a key at the current playhead second:
- Key Movement — records the item's current position as a movement key.
- Key Action — opens a menu of animations; picking one adds an action key.
- Key Graphic — toggles the movement arrow on/off from this second.
- Key Attachment — attaches the ball/zone to a player you then click.
- Key Visual — captures the zone's current look into a new visual window.
Working With Keys
- Add — use the key buttons, or (with AUTO on) just move the item at the playhead second.
- Move — drag a key diamond left/right to change its time. The key snaps freely, so you can place it at any second.
- Delete — double-click a key to remove it.
- Between keys — click the segment (the space between two movement keys) to open the movement-style editor: Straight, Curve Left/Right with a bend amount, and (ball only) an arch height.
Playhead & Scrub
- Click anywhere on the ruler to jump the playhead there.
- Drag on the ruler to scrub through time — everything on the pitch animates live.
- Scrolling over the ruler also scrubs the playhead.
- Scrolling over the track list scrolls the list vertically.
AUTO Key
The AUTO ON toggle at the top of the timeline is on by default. When it is on, every time you move an item (click-to-move or drag), the app records a movement key at the rounded playhead second automatically. This is the fastest way to build an animation: move the playhead, move a player, repeat.
Undo & Redo
The two buttons at the bottom-left of the viewport undo and redo every change your scene can go through: placing, moving or removing items, adding / moving / deleting keyframes, attachments, zone visual windows, arrow colours, actions, timeline length — everything.
- Undo (↶) — step back through your changes. Keyboard: Ctrl+Z / Cmd+Z.
- Redo (↷) — step forward again. Keyboard: Ctrl+Shift+Z / Cmd+Shift+Z (or Ctrl+Y).
- Buttons are dimmed when there is nothing to undo or redo.
- Up to 20 steps of history are kept.
Playing the Timeline
Press the play button (or Space) to play from the playhead. The playhead advances, all items move along their interpolated paths, and action keys trigger their animations as the playhead crosses them. Press play again or Space to pause. Any manual timeline interaction (scrubbing, dragging a key) stops playback.