Overview & First Steps
What the visualizer is, how the screen is organised, and your first scenario in under a minute.
What is the Visualizer?
KickViz is a redesigned, timeline-driven tactical whiteboard. You build a scene on a 3D pitch — players, the ball, cones, targets and zones — and everything you do is recorded on a master timeline. The timeline holds keyframes: moments in time where an item has a certain position, attachment, action or appearance. Between keyframes the app smoothly animates the difference.
The big idea: the timeline is the scenario. KickViz uses a continuous time axis — every item has its own track on the timeline, and you key changes at any second.
The Screen, Top to Bottom
| Area | What it does |
|---|---|
| File menu | New / Open / Save / Save As…, Load scenario, teams, login |
| Add buttons | Add Home Player, Add Away Player, Add Item (Ball, Cone, Target, Polygon Zone, Circle Zone, Dynamic Zone) |
| Viewport | The 3D pitch — click to select and move things, drag to orbit |
| Camera cluster | Top-left floating buttons: 2D / 3D, Orbit / Pan / Zoom |
| Undo / Redo | Bottom-left of the viewport — undo and redo any scene change (Ctrl/Cmd+Z and Ctrl/Cmd+Shift+Z) |
| Capture | Bottom-right of the viewport — save the current view as a PNG image (shares to Photos on mobile) |
| Timeline strip | The master timeline — ruler at top, one track per item, playhead, AUTO key toggle, play button |
Your First Scenario in 60 Seconds
- Click Add Home Player a few times — players appear on the pitch.
- Click a player to select it (a ring appears under it).
- Click somewhere else on the pitch — the player moves there. Because AUTO is on (top of the timeline), a keyframe is recorded at the current playhead second.
- Move the playhead (the orange line on the ruler) to a later second, e.g.
0:05. - Move the player again — another keyframe is recorded at
0:05. - Press the play button (or Space) — the player glides from the first position to the second. You just made your first animation.
Core Concepts You Should Know
- Keyframe — a recorded state at a specific second (position, action, attachment, visual).
- Track — one item's row on the timeline (e.g.
Player 3 · HorBall 01). - Movement track — position keys that drive where an item is at any second.
- Segment — the space between two movement keys; click it to set how the item travels (straight line, curved, arched).
- AUTO key — when on, moving an item automatically writes a movement key at the playhead second.
- Attachment — the ball or a zone can be attached to a player so it follows them.
- Visual window — zones only; a time range where the zone uses a specific shape / radius / colour.
Read on: Navigation & Viewport → The Timeline System → then the item guides (Players, Ball, Cones, Targets, Zones).