Players
Adding, selecting and moving players; their Movement, Action and Graphic tracks; how to use every player menu.
Adding Players
- Click Add Home Player (blue team) or Add Away Player (red team) in the top toolbar.
- A new player appears on the pitch with the next number in sequence.
- Click the player to select it — a ring appears under it.
- Click anywhere on the pitch (or drag the player) to move it. With AUTO on, a movement key is recorded.
Selecting and Moving
- Click a player to select it. The selection ring follows the player, even during playback.
- Click on empty pitch (in Place mode) moves the selected player to that spot.
- Drag the player directly to move it in one gesture.
- Click empty pitch with nothing selected clears the selection.
The Player's Track on the Timeline
Every player has a track labelled like Player 3 · H (H = home, A = away). Its lanes:
- Movement — position keys. Between two keys the player runs smoothly along the path you defined (straight, curved or arched).
- Action — one-shot animations. Click Key Action and pick from Wave L/R, Kick L/R, Header L/R, Shout, T-pose, Walk, Jog, Run, Stand, and more. The player performs it once when the playhead crosses the key.
- Graphic — movement arrow visibility. Key Graphic places an ON key (arrow shows from here) or OFF key (arrow hides). Click the coloured bar between graphic keys to change the arrow's colour for that window.
Key Movement
- Set the playhead where you want the "from" position (e.g.
0:00). - Move the player to its starting spot — AUTO records the key.
- Move the playhead to
0:05. - Move the player to its second spot — another key is recorded.
- Play — the player moves between the two spots over 5 seconds.
Shaping the Movement Path
Click the segment between two movement keys to open the movement editor:
- Straight — a direct line from A to B.
- Curve Left / Curve Right — the path bends sideways; use the bend slider (0–1) to control how much.
- Height — how high off the ground the player arrives at the end of the move (0–10 m, 10 cm steps). It stays for the next transition: arrive at 2 m and the following move starts from 2 m. Set it back to 0 to return to the ground.
- Arch (ball only) — the ball lifts off the ground in the middle of its flight; use arch height and arch peak to shape it.
Changes apply live — no save button needed. The motion is always smooth (it eases in and out naturally with a sine curve).
Making the Arrow Visible
The glowing arrow along the path only shows while the player's Graphic track is ON:
- With the player selected, click Key Graphic at the second where the arrow should appear (creates an ON key).
- Click Key Graphic again later to create an OFF key — the arrow shows only between the two.
- Click the bar between the keys to change that window's arrow colour, or reset to the team default (home = blue, away = red).
Copy & Paste a Player
With a player selected, the bottom bar offers Copy. Copy grabs the player's full configuration (position, movement style, arc, colour). Then select another player and use Paste to choose where to apply it: Previous (all keys before the playhead), Current (the playhead), or Next (all keys after). The app refuses to paste a player's data onto a ball or zone, and vice versa.
Removing a Player
Select the player and press the remove option in the File/Edit menus (or the keyboard shortcut shown there). Removing a player also removes its track and keys from the timeline.