Navigation & Viewport
Icon-only controls, Follow with orbit and zoom, compact mobile navigation, and hiding timeline panels.
Watch the walkthrough
Videos are narrated in English. Written guides are available alongside them. The video may show older controls; follow the steps and screenshots below for the current interface.
Compact controls and mobile navigation
The installed mobile app opens directly in Visualizer. Its single top row contains the logo, Visualizer and a hamburger menu for Scenarios, Teams, Guides and Sign in / Register (Account when signed in). Sync is at the top of Teams and Scenarios, separately. See sync and offline preparation.
Within the viewport, File and Add controls are at the top-left; camera controls are at the top-right. Both groups use icons and shrink together to fit a single row. Hover with a mouse for tooltips. The play name is between them on wide screens and above them on narrow screens.
Follow a player or ball
- Choose the Follow crosshair at the top-right.
- When prompted, tap a player, ball or another item on the pitch. Cancel leaves the current camera target unchanged.
- The camera follows the item during playback and when you scrub either timeline.
- In 3D, drag from empty pitch with one finger or the mouse to orbit around the followed target. Scroll or pinch to zoom. Orbit keeps following active; Pan stops following and returns to free camera movement.
Following keeps the camera centred on the target; it does not attach the ball to a player or change the drill. In 2D, the camera remains top-down.
More pitch space
Tap the arrow at the bottom of the viewport to hide the timeline panels. The master timeline stays available for scrubbing, and all viewport controls remain: File (Load/Save), camera icons, Master Play, Undo/Redo, Feedback and Capture. Tap the same arrow to restore the panels.
Master Play is at the bottom-left, beside Undo/Redo. Hold or right-click it for playback speed. The red time/play button within a branch plays that branch only. Feedback is on the right, immediately above Capture, including in landscape.
2D and 3D Views
The viewport shows the pitch from a 3D camera by default. The floating button cluster in the top-right of the viewport controls the camera:
| Button | What it does |
|---|---|
| 2D / 3D | Switch between a top-down tactical view and the angled 3D view. 2D is ideal for drawing zones and arranging formations. |
| Orbit | Drag on the pitch to rotate the camera around the centre. |
| Pan | Drag to slide the view sideways. |
| Zoom | Focus the camera on the selected item. Scroll or pinch over the pitch to zoom in and out. |
| Names | Show or hide the player name labels over each player. |
Mouse & Touch Controls
- Left-click — select an item (player, ball, cone, target, zone).
- Drag from empty pitch — move the camera using Orbit or Pan. A gesture starting on a player or ball controls that item and does not move the camera.
- Drag an item — pick it up and move it (players, ball, cones, targets, and whole zones).
- Scroll wheel — zoom over the pitch, or scrub when over the timeline ruler.
- Right-click-drag — orbit the camera (in 2D it pans instead).
The Bottom Panel — Tree or Timeline
The bottom panel holds one of two views, and they share the same space:
- The scenario tree — three columns: FROM (where the selected branch came from), CURRENT · SIBLINGS (the branch you are on plus its brothers) and POSSIBLE NEXT (the sub-branches it can continue into). Edit (or a double-click) opens that branch's timeline; ▶ Master Play walks the whole scenario from here.
- A branch's timeline — the same strip the rest of this guide describes, showing only the branch you have open. The ‹ BACK button in the top-left of the strip returns to the scenario tree.
Above the bottom panel sits the master timeline bar. It is not a clock: it shows the whole scenario as one equal segment per branch, labelled with branch names. Pull the handle (or drag it) to move through the scenario branch by branch — the tree follows and each branch is normalised to its own length.
Screenshots and video
Open Capture at the bottom-right. Choose Screenshot for an image, or Record video, play your sequence, then Stop recording to export it. Video records the pitch without UI overlays or audio; its format depends on device support. On iOS, choose Save to Photos in the share sheet and allow adding photos when prompted.
The camera button at the bottom-right of the viewport saves the current view as a PNG image — perfect for sharing a drill on the training-ground screen or in a coaching document.
- Position the camera and set up the scene exactly as you want it (the image captures exactly what the viewport shows).
- Choose Screenshot — on mobile it opens the share sheet (save to Photos), on desktop it downloads
kickviz_<timestamp>.png. - The capture includes the pitch, players, ball, zones and arrows — the UI overlays are not included.
The Pitch
The pitch is a standard football field centred on the origin. The home team starts on the left, the away team on the right. Positions on the timeline are stored as 3D coordinates, but you never need to type them — you click and drag.
Reading the Scene
- A ring under an item means it is selected. The ring follows the item while it animates.
- Players are 3D characters with kit colours; the number floats above each player, with the name label above that (toggle it with Names).
- The ball is white and rolls as it moves.
- Cones are orange, targets are red goal-like gates, zones are translucent coloured polygons.
- Arrows (glowing tubes) show movement paths when the item's Arrows track is on.
Undo & Redo
The Undo (↶) and Redo (↷) buttons sit at the bottom-left of the viewport. Besides scene edits, keyframes and actions, undo also takes back structural changes — adding, removing, renaming or re-prioritising a branch. See Undo & Redo for the full list.
- Undo — Ctrl+Z / Cmd+Z.
- Redo — Ctrl+Shift+Z / Cmd+Shift+Z (or Ctrl+Y).
Guest and account content
On the website, account saving and loading require sign-in. The installed mobile app also saves guest work locally without an account. Sign in and sync to take account content to another device; signing out switches back to separate local-only work. See Saving, Loading & Sharing.
Read on: The Scenario Tree → Working in a Branch's Timeline → Animation & Playback.